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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_6767 / frame_1 / DoAction.as
Text File  |  2011-09-19  |  5KB  |  132 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 307 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -1041 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 494)
  9.    {
  10.       if(eval("\x01") != 469)
  11.       {
  12.          if(eval("\x01") != 543)
  13.          {
  14.             if(eval("\x01") != 213)
  15.             {
  16.                if(eval("\x01") != 817)
  17.                {
  18.                   if(eval("\x01") == 155)
  19.                   {
  20.                      set("\x01",eval("\x01") + 388);
  21.                      ifFrameLoaded(function ┬º\x01\x02┬º()
  22.                      {
  23.                         return 307 % 511 * 5;
  24.                      })
  25.                      {
  26.                         ┬º┬ºpop() + ┬º┬ºpop();
  27.                      }
  28.                   }
  29.                   if(eval("\x01") != 800)
  30.                   {
  31.                      if(eval("\x01") != 629)
  32.                      {
  33.                         if(eval("\x01") != 210)
  34.                         {
  35.                            if(eval("\x01") != 487)
  36.                            {
  37.                               if(eval("\x01") != 470)
  38.                               {
  39.                                  if(eval("\x01") != 336)
  40.                                  {
  41.                                     if(eval("\x01") == 313)
  42.                                     {
  43.                                        set("\x01",eval("\x01") + 2);
  44.                                        if(done)
  45.                                        {
  46.                                           return undefined;
  47.                                        }
  48.                                        done = true;
  49.                                        _alpha = 0;
  50.                                        onEnterFrame = function()
  51.                                        {
  52.                                           if(random(31) == 1 && _alpha <= 0)
  53.                                           {
  54.                                              gotoAndStop(random(9) + 2);
  55.                                              _alpha = 100;
  56.                                              _root.playSFX("Thunder",5);
  57.                                           }
  58.                                           if(_alpha > 0)
  59.                                           {
  60.                                              _alpha = _alpha - 15;
  61.                                           }
  62.                                        };
  63.                                        break;
  64.                                     }
  65.                                     if(eval("\x01") == 315)
  66.                                     {
  67.                                        set("\x01",eval("\x01") - 315);
  68.                                        break;
  69.                                     }
  70.                                  }
  71.                                  set("\x01",eval("\x01") + 481);
  72.                                  ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  73.                                  {
  74.                                     return 307 % 511 * 5;
  75.                                  }));
  76.                               }
  77.                               set("\x01",eval("\x01") - 157);
  78.                               continue;
  79.                            }
  80.                            set("\x01",eval("\x01") - 17);
  81.                            if(function ┬º\x01\x02┬º()
  82.                            {
  83.                               return 307 % 511 * 5;
  84.                            })
  85.                            {
  86.                               set("\x01",eval("\x01") - 157);
  87.                            }
  88.                            continue;
  89.                         }
  90.                         set("\x01",eval("\x01") + 126);
  91.                         ┬º┬ºpush("\x0f");
  92.                         continue;
  93.                      }
  94.                      set("\x01",eval("\x01") - 160);
  95.                      ┬º┬ºpush("\x0f");
  96.                      ┬º┬ºpush(1);
  97.                   }
  98.                   set("\x01",eval("\x01") - 171);
  99.                   continue;
  100.                }
  101.                set("\x01",eval("\x01") - 330);
  102.                ┬º┬ºpush(!function ┬º\x01\x02┬º()
  103.                {
  104.                   return 307 % 511 * 5;
  105.                });
  106.                continue;
  107.             }
  108.             set("\x01",eval("\x01") - 58);
  109.             if(function ┬º\x01\x02┬º()
  110.             {
  111.                return 307 % 511 * 5;
  112.             })
  113.             {
  114.                set("\x01",eval("\x01") + 388);
  115.             }
  116.             continue;
  117.          }
  118.          set("\x01",eval("\x01") + 86);
  119.          continue;
  120.          continue;
  121.       }
  122.       set("\x01",eval("\x01") - 259);
  123.       var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  124.       {
  125.          return 307 % 511 * 5;
  126.       };
  127.       continue;
  128.    }
  129.    set("\x01",eval("\x01") - 281);
  130.    ┬º┬ºpush(true);
  131. }
  132.